it's been a while and a lot has changed in the past few months. development wise we are over the hump and the feature creep is slowly being wrangled down to a manageable lump.
development aside, the biggest issue we seem to be having with mewgenics is explaining what the hell it is. "WHAT IS MEWGENICS?" "HOW DOES IT PLAY?!" are by far the most common questions we get these days... and it's honestly not easy to answer.
but i'll attempt to do so with a comic...
did that do anything for ya? are the pieces starting to fall into place? because if they are please tell us what this games actually is, it will help us sleep at night.
as the weeks inch closer to our release, sometime next year ill be dropping in little tidbits of info, filling in all the rest of the gaps and maybe even posting some gameplay!
all in all mewgenics is currently the biggest project Tommy and I have ever worked on, and we are both going all in on a game genre we aren't even sure exists...
that said i was recently doing some research on a lost Nintendo game called Cabbage... it's the only game i've read about that seems to be along the same lines of what we are trying to do... but our game has a lot more poop in it.
any who, ill leave you with an amazing cut off the Mewgenics album, a song about one of the roughest toughest cats that can be found in Boone County, D. Claude!