Super Meat Boy PC Countdown:




Hello from America!

Posted by Edmund on December 28th, 2010 in Super Meat Boy!

Are you from Russia? are you an artist? are you drunk on vodka?

GOOD! then you just might be the guy who designs the cover box for the retail version of Super Meat Boy Pc! That's right this is a contest for Russian artist who want to show their worth! (and win a big awesome monitor)


1. Design a Russian themed Super Meat Boy cover! (The work must be sent in one of two formats: psd or tif, with a resolution of at least 300 dpi and 709h709 pixels.)

2. Send your work to . If the file is too large to send by mail, use sharing services (attach jpeg file in the message body for preview). The letter must specify: Subject Art Super Meat Boy ┬╗full mailing address (zip code, country, city, street, house, apartment), your name and phone number.

3. Wait around till Jan 17th to see if you have won!

4. Win! and become the envy of your freind, mom and possibly your friends mom!

Its fuckin easy!

for more information check out our publishers official contest post here

Get on it!




SMB Editor and Portal details!

Posted by Edmund on December 23rd, 2010 in Super Meat Boy!


The Next content update for super meat boy (coming in mid jan) will come with a new executable stand alone file containing the following.

A fully supported Super Meat Boy level editor.

- Players will be able to create anything they have seen level wise ingame (minus bosses)

- Players will be able to lock levels so they are only playable with specific characters.

- When a player completes his level (validating its possible to beat) he will gain the option to upload it to the level portal.


An online level Portal.

- Players will have the ability to sort and play user made levels by date, difficulty and over all fun.

- Difficulty is internally calculated by the number of times users die before completing the level.

- Over all fun is calculated by users voting 1-5 stars on level completion.


This update will also include the addition of "Super Meat World" a chapter that will unlock with 20 bandages and appear on the over world map before the 1st chapter of the main game.

- Super Meat World will act as a Hub for full chapters hand picked by Team Meat.

- All chapters uploaded to Xbla after this update will be featured here.

- Select chapters will also be uploaded to Xblas "internets" chapter as well.

- Many selected chapters will be character specific and created by designers like Matt Thorson (jumper / give up robot), Gaijin Games (bit.trip series), Michael "Kayin" O'Reilly (I wanna be the guy) and many more.

But! by far the coolest aspect of Super Meat World is your ability to "Enter the Unknown".

Enter the unknown is a Pc specific feature that grabs random user made levels from the level portal and arranges them in order of difficulty.

- When Players enter the unknown they will choose what difficulty they want to play.

- The unknown will only feature levels ranked 3+ on over all fun factor.

- Every time you play will be a totally new set of levels, endless content.

Many of you know there will never be a sequel to Super Meat Boy, so it was important to close the book in a way that let the fans take over where we left off, giving them complete control over what people play and how super meat boy lives on.

All of this content will be 100% free.



Now for some twitter Q and A!

Q: How does music work in the editor ?

A: The music that plays in single levels will depend on the tile set you use. you will be able to choose the track when you make a full chapter.

Q: Can players create their own warp zones?
A: Players wont be able to place warp zones in levels, but we will let players make 3 level chapters.

Q: will players be able to create custom characters?
A: No.

Can players place bandages in levels?
A: Yes, but they wont effect character unlocks in the main game.

Q: Can players make dark world versions of levels?
A: Yes, but they will have to be another chapter. chapter uploads go in packs of 20 total, so you could upload a chapter called Forest with 20 levels. then make a set of 20 dark levels and name them Forest Dark. but you wont be able to make dark world variations the same way we have them in game.

Q: Will you guys be updating the editor over time?
A: Yes, we will adding new functionality, features and edits over time.

Q: Will Team Meat also make levels for the editor?
A: Yes, Tommy and i will both make a chapter or 2 for the portal :)

Q: Will the editor come out for xbla?
A: No, we cant legally put a level editor on xbla without some kind of content control team and personal servers. BUT, we will be uploading all compatible user made level packs that we deem "awesome" to xbla's internets.

A: Way to hijack a post about the level editor.. anyway. The title udate for xbla is finished and going through the approval proses, it takes a bit longer then a pc patch so please be patient. New chapters will release once the title update is released.

A: Jesus... if you want to play as the Goo Ball from World of Goo on Steam simply type in ballgoo at the character select.




Merry Whatever

Posted by Tommy on December 20th, 2010 in Super Meat Boy!

Hey everyone!

So Christmas is coming up. My family doesn't celebrate the Jesus version of Christmas, we celebrate the awesome give toys and stuff to people...which I think is better. Must have been hard on Jesus to have a birthday so close to Christmas...probably why he acted out and got in trouble with those Romans. Poor guy, he just wanted attention...


Anyways, Christmas time means sales and there is an insane of a sale going on at your local Steam Store. They've basically discounted everything including us. We're currently 75% off right now selling for $3.75. That's insane and it will pay off nicely for our little SMB community because the more people that play, the more chance awesome levels will be made when the editor launches in the coming weeks. It's a very exciting time. If you haven't already, go gift a copy of SMB. $3.75 and you will be a hero to your friends.


Also Gamespot JUST awarded us Best Downloadable Game of 2010. I THINK this is a trophy, but I'm not sure. I saw some Gamespot trophys at an office I was at this weekend. Gamespot is fucking awesome!! Praise them with praise.

Back to work on the editor!!!




Devmode leaked!

Posted by Edmund on December 11th, 2010 in Super Meat Boy!

UPDATE: in order to save and load your devmode levels you must make a new folder called levels in the super meat boy directory.

Devmode is NOT the "Level Editor"
, it is a developer tool that was accidentally left in the Pc build of Super Meat Boy that was found by the mod community.

We do not support updates to Devmode, nor do we answer support questions for it. This post is being made purely to allow people to play around with, its buggy, rough and not supported.. but its also the tool i used to make 99% of the levels in the game.. so you can do a shit load of cool stuff with it.

Technically Devmode is a very loose and not at all user friendly version of the upcoming Level Editor, you can do a lot with it, but its messy and learning the basics can be a bit complex.. but here is the basic run down on how to enable it if you want to play around with it.

Go to Library, then Right Click on Super Meat Boy and go to Properties

Click on Set Launch Options

Type in -devmode in the launch options.

Run the game and it will launch in devmode.

NOTE: if you want to go back to playing the normal game just remove -devmode and you'll be back to normal.

There has been a lot devmode use in the modding community lately, Gpro has actually taken a lot of time out of his days to make a very in depth set of video tutorials that will basically fill you in on everything you need to know.

Have fun playing with devmode, its a nice little precursor to the level editor we have in the works, SAVE YOUR LEVELS! all levels made in devmode will be easily loaded into the editor when it comes out in Jan.

ill conclude this with a level made by the Gpro, called the kid returns. please dont make all your levels this fucking hard...





Super Sexy Swinging Update

Posted by Tommy on December 10th, 2010 in Super Meat Boy!

Hey everyone,

So, admittedly, our Steam launch was a little rough. Developing on PC is tough, don't let anyone tell you otherwise. I have 8 testing computers in my house ranging from an Integrated Intel Graphics slow netbook, to a quad core monster and they all run the game fine...the netbook even boasts 60FPS on several levels and is fully playable. It's frustrating that I can't replicate the majority of bugs people have, but I do what I can. Anyway, I just want to thank you all for baring with me as we get through these bugs. Sending in Save Games, system specs, screenshots, etc...they are all very helpful. I apologize for all the bugs and I know they are frustrating. As frustrating as they are to you, they are more frustrating to me, and here's the proof:


This keyboard used to have all its keys, it is my mac's keyboard...and my mac is my whipping boy. It's been known to get smacked in frustration, or violently pushed off the desk, or thrown full force at a wall....this is why I can't have nice things.... (most of the keys that are left are there because I found them after recently cleaning the apartment).

ANYWAYS, I wanted to go over some recent updates, offer some how tos and explanations.

Custom Controls:
You can now customize the controls of Meatboy himself. This customization only applies to Meat Boy since it's the most important aspect of the game. There is a file in the install directory called "buttonmap.cfg" (It was buttoMmap.cfg when I first uploaded it...I was quite tired). So it works like this. There are two sections in the file, keyboard and gamepad. You can set the movement, jump, and special / run keys to anything you like (within reason) through this file. So you lefties that wanted WASD, here you go. The config file is case sensitive, so just make sure its all lower case. Some buttons that do not have alphanumeric represtation have special names like:

Enter: return
Left Shift: shift
Right Shift: rshift
Space: space
Left Control: control
Right Control: rcontrol

You can only bind an action to one key.

For Joysticks you can customize the jump and special / run buttons by putting in the button number. For instance, the default is set to 1 and 3, which correspond to A and X on the Xbox 360 gamepad. 1 and 3 correspond to the equivalent of B and Y on Logitech controllers. To look up the button numbers for a gamepad (if they aren't written on the buttons) just go to Control Panel and look at the Game Pad properties.

There is another option called useanalog. This is set to true by default. This property allows the game to use the joystick as the dpad. If you are experiencing weirdness, set this to false and it will disable it.

Note: These controls only affect Meat Boy, Menu's are hard coded with controls.

Crashes and Slowdown:

I've worked non-stop this week trying to address all of our support emails, if I didn't answer you it was because I was working on your problem and haven't had a chance to respond. I do read all emails though and respond to as many as possible. Anyway, a few known fixes for stuff.

This should be fixed now, but some users were experiencing EXTREMELY slow load times when running full screen. I did find where this could be happening and did fix it on the one computer we could replicate it on. If the problem persists, you can force -windowed at the command line and you should no longer have the problem.

For slowdown in general, we've had some reports of conflicting programs. My sisters laptop, which is nicer than my netbook, still runs the game slower than my netbook due to all of the anti-virus and other crap she has running. We had one instance today where someone's gamma correction program that sets the gamma every so many seconds was causing the game to stutter, disabling that program caused his game to run fine. So yea basic stuff like that will help.

Crashes on startup seem to be rare now, but a few people are reporting that the game is trying to force a refresh rate that it cannot handle. If this happens, force windowed mode with -windowed.

We've had one or two instances of computers crashing during gameplay with a seemingly impossible error message. I'm collecting system specs for this error in order to try to diagnose it. The error is basically referencing D3DVertexBuffer.cpp. If this happens, PLEASE, email me your specs, operating system, EVERYTHING. You can't possibly give me too much information on this error. It seems to be very rare, I've had one report on a system below required specs, and one report on a computer with better specs than my dev machine.

So yea, those are the important things. Here's a list of stuff fixed:

-Achievements now award on load insuring that you do not lose achievements for not being online or other reasons
-Flywrench was overwriting Jill's warps and vice versa. This is fixed now.
-We added DarkWorld Ironman achievements. We've tested them all and they do work, do remember that you need to beat darkworld levels without beating any warp or light world levels to get them.
-Leaderboard were not working properly, not showing correct rankings, not showing friends scores, not showing your scores, etc. We fixed this a few updates ago.
-We locked Mr. Minecraft out of saving, uploading to leaderboards, and getting achievements. He's god.

Update for 12/10

This update has not dropped yet, it contains three fixes and attempted error trapping for the Render setup to track down more errors. It should be up at some point today:

-Added keyboard controls for the replays menu
-Fixed a bug where Meat Ninja disappeared when a game was reloaded with him unlocked
-Fixed a bug where percentages would add up to 107%...the max is 106%.

There are other one offs and crash fixes we implemented. I'm fading right now...watching Teen Wolf...and for some reason craving a hard boiled egg...and I hate hard boiled I'm gunna go now.

You guys are all great, thank you again for being patient with us. You're all awesome. Oh, by the way, we will be adding Steam Cloud support in the future.






Box art!

Posted by Edmund on December 6th, 2010 in Super Meat Boy!

So I just about shit myself when I saw the final version of the cover of our printed SMB PC Special Edition so can you!


Fucking crazy huh?

That amazing cover art was done by none other then Dave Rapoza, somebody magic fans might allready know about but easily one of the best painters in MTG's current roster of artists. Dave has posted high rez images of the cover as well as a break down of the process on his blog,

Some of you might remember a similar painting that popped up online around our xbla release, yup Dave was also responsible for this amazing piece as well. Once i saw that i knew he had to be the one to do our boxed cover.


Obviously an homage to the hyper realistic box art of yesteryear, Dave did an impeccable job at recapturing the early 90s of box art greatness and i applaud him on his tallents!


This cover will be placed on our upcoming PC boxed release that will be printed and sold independently through our site. This "Special Edition" pc version will feature the exact same game as you've played on steam, but it will also come packed with special features like behind the scenes videos, design sketches, illustrations and never before scene cutting room floor characters, art and the like.

We hope to have the printed version out by the end of Jan. after the level editor is out, it will probably sell for around 20-25 bucks depending on the final price of the printing.

News on steam updates, and devmode coming soon!





Posted by Edmund on December 4th, 2010 in Super Meat Boy!

As many of you know, Super Meat Boy was released on Steam a few days ago. But not that many of you know that the game also features a few very hardcore achievements call "Iron Man Runs".

Every chapter of the game has an achievement that is awarded when you complete 20 levels of that chapter without being killed... hardcore.

We really wanted these for all chapters in SMB but Xbox limits us to only 12 achievements so we had to limit it down to one. I knew people would eat these achievements up, but i didn't expect so many of them would already have been unlocked.

The following videos are Iron Man runs of the 1st 3 chapters of SMB. i assume that means they have spoilers, so...


Nice work LiteYear99, now do the rest!
Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.