Super Meat Boy PC Countdown:




I just my pants

Posted by Tommy on November 23rd, 2010 in Super Meat Boy!


Along the same logic as our XBLA sale, we are offering Pre-Orders on Steam for 33% off the launch price. YOU'RE WELCOME!


As a result of the preorders, our achievements got leaked which lead to our last two characters being leaked. THEY ARE: Runman from Runman: Race Around the World by Matt Thorson and Tom Sennett and Naija from Aquaria by Alec Holowka and Derek Yu. Here's a nice image of the character roster for the's glorious.



We love our fans, you guys are awesome. Sometimes you annoy the shit out of us by asking questions that you can easily look up online and see the 9000 times we've answered them...but we still love you very much. I'm going to once again answer some questions.

1. The game does not launch with the editor, but it will be free when it does release. We are aiming for January, but we want to launch it with full portal functionality. It is the highest of high priorities as far as we are concerned.

2. The game will be SteamPlay when it does finally come out on the Mac. We do not have a release version for the Mac yet. It is priority, but lower priority than the editor.

3. No PS3 version, stop asking, stop wishing, it's not happening. Sorry.

4. We are still working with Nintendo on our options for the Wii version, we have not forgotten our Wii fans and we are doing everything we can to deliver a version of the game that lives up to our quality standards.

5. The Xbox Live patch is in approval, hopefully it'll be up in a few weeks. Patching isn't as easy as just uploading a new executable...there is approval, certification, testing, etc. Please be patient.

6. Tara Long and I have not set a date yet, but we are registered at Family Christian Stores. As a gift to her, from me, World of Goo ball will be playable in the Steam version via a special Cheat Code. (it was totally planned all along but this is gunna earn me some points).

Good? Good.





You've got Headcrabs!

Posted by Tommy on November 16th, 2010 in Super Meat Boy!

It was accidentally leaked early today, so we decided to jump in and announce it officially.

The Headcrab will be a playable character in Super Meat Boy, exclusive to Steam.


We asked Valve about this almost half joking and they were totally down. (We LOVE lot. MS is the hot chick you hook up with, Steam is the girl you spend your life with). The Headcrab will replace Gish as the 1st unlockable bandage character. Much like Gish, he will stick to walls but also have more horizontal jumping power as a head crab should.

Those of you wondering, the Steam version of Super Meat Boy's official release date is Nov. 30th (as you can see from the countdown above) and be priced at $15... BUT!

As a gift to fans we will be taking preorders on Steam starting the 23rd at 33% off ($10). So much like our XBLA release SMB fans will get a early buy discount.

Some of you (trolls) may be thinking "HAY HEADCRAB ISNT INDIE, FUCK YOU SELLOUT ASSHOLES" Well....I dare you to turn down a Headcrab. They are adorable.

For those of you without Steam, we have a special character for you. All non-Steam (PC and Mac only) versions of Super Meat Boy will feature....

A Goo Ball from World of Goo!


The Goo ball will be basically identical to Gish, accept obviously cuter.

That leaves 2 more unknown characters left.. who could they be? First person to guess 'Splosion Man gets punched in the face.

Stay tuned!




For my Cousins Kyle and Justin...

Posted by Tommy on November 7th, 2010 in Super Meat Boy!

Hey guys!

I heard some of your friends at school didn't believe you were related to me because we don't look alike. We do however have similar Refenes features...and share that really common last name "Refenes". Anyway, I'm happy to help you exploit my limited fame. So here you go:)

This is my cousin Kyle Refenes


This is my cousin Justin Refenes


I've known them both since their respective births. We are 100% related and they know that I (Tommy Refenes) and Team Meat have their backs. Love you guys and I'll hopefully see you this Christmas:)








IGTM, Reviews, Contests AND LAUNCH

Posted by Tommy on October 17th, 2010 in Super Meat Boy!


So Indie Game the Movie made a little short of me. I have pointed teeth and look like a monster, but I'm declaring this the new look for the 2010's. It's awesome. I talk about the controls in SMB.

Reviews are rolling in...they are overwhelmingly positive. It's pretty nuts. There's a real sense of accomplishment as it seems that the game that Edmund and I have created has been fully realized.

Here's one video review that made me and Edmund tear up. Here's a neat quote from it:

"This could be the Mario for this generation".

Pretty amazing. 3 days and the game launches I hope you're all excited as I am...I'm about half cocked right now.

Also...if you want a free copy of the game. Follow us on twitter, we are giving away free copies of the game every day until launch cuz we love our fans (MOST OF THEM).





Posted by Tommy on October 1st, 2010 in Super Meat Boy!


So.....we got an email today saying that Super Meat Boy just passed Final Certification. We've had several stressful months leading up to this, and this feels pretty fuckin good and slightly overwhelming:) We want to thank all of our friends and family for putting up with our psychosis during this incredibly stressful time. Also, super thanks to MS for having faith in us during all this...two guys doing the work of like 12 is pretty nuts but they believed in us and helped us a ton:)

October 20th, 2010. Xbox Owners: Prepare to have your fucking minds blown out your asses!!




Teh Internets!

Posted by Tommy on September 22nd, 2010 in Super Meat Boy!

So, earlier today, our good friend over at MTV, Russ Frushtick, downloaded SMB off partnernet and gave it a whirl. He was playing through, collecting bandaids, and suddenly he was presented with a message that said: “You have Unlocked Teh Internets”. Puzzled, alarmed and probably sitting in a pool of his own excitement induced urine, Russ tried it out and became suspicious to the point of saying out loud “Wait….are they….wait…holy shit they are!!!!”. We gave him a few quotes and some information which can be seen here, but we want to go into some detail now about this mysterious chapter exclusive to the Xbox.


The short explanation is that Teh Internets is a specific chapter for Xbox 360 that takes advantage of Title Managed Storage (TMS) through the Xbox LIVE service that allows us to add new chapters whenever we feel like it to the game. Pretty awesome, but the best part is that it is absolutely 100% FREE. In a world where it costs $2 to unlock content in a game that you’ve already purchased it is nice to have the power to totally say “fuck you” to that system and go our own way. As we upload content there are no micro transactions to play new chapters and we can basically do whatever we want with these chapters and it costs you, our adoring fans, nothing. We love you.

Each internets chapter contains 20 levels and can be tailored to allow all characters to play them, or lock in a specific character allowing us to create levels that only certain characters can defeat using their special abilities. When Super Meat Boy launches October 20th on XBLA, one Internets chapter will be up called “Butcher Boy”. In Butcher Boy you control 8Bit Meat Boy as he traverses 20 retro themed levels that take previous mechanics in the game (fans, moving platforms, etc) and expands upon them with entirely new levels that introduce new concepts.


There are no official dates set for each new Internets chapter, but here is the current development list.

1. The Butcher Boy, 8bit themed Meat Boy chapter (uploaded 10.20.2010)
2. The Sewers of Dross, an entire chapter specifically for Gish (Q4 2010)
3. Meat Boy, 8bit themed Meat Boy chapter based around the flash prototype (Q4 2010)
4. Debug World, uses the editor in different ways to make insane levels (Q1 2011)
5: ??? (Q1 2011)

Now, as I’ve said above, this is an Xbox 360 Exclusive feature. Before we all start to bitch and moan about this, know that in order for the game to come out on XBLA, we had to offer something exclusive and this was the best and coolest option for us. Also, quite frankly, Title Managed Storage on Xbox LIVE took all of the difficult parts of getting this system up and running out of my hands. It literally took me a week to implement the Internets Chapter fully, that’s a huge deal for what it is.


Originally we wanted level sharing between platforms. We wanted PC users to be able to play their levels on Xbox, and we wanted the Xbox and Wii versions to have an editor, but this simply wasn’t in the cards. Platform holders have extremely strict rules over user generated content, plus they offer no easy way to do it. In order for us to do something like this we would have to maintain and pay for our own servers. We are a poor two man team, we don't have the money or the time to do this. But, a cool thing about Teh Internets is, we can still sort of make this happen. The PC and Mac versions of the game will have a level editor at some point. My personal goal is to get the Editor out no more than 6 months after the PC version ships. I want it to be good and easy to use. One of the things we are planning on doing is a “Best of User Made Levels” pack for the Internets where Ed and I pick out our favorite user made levels and put them in the Internets.


So yea, that’s the deal. We are super excited about it and we hope you all are as well! Now here’s a little FAQ we put together:

Q: How long will you support the internets?

A: For as long as we get new level ideas and/or people send in levels once the level editor is up.

Q: Is the internets chapter part of the story?

A: No, its a bonus feature that has nothing to do with the story of the game.

Q: Will the internets levels be playable on the pc?

A: Once the level editor is out all user made chapters and bonus levels released there after will be avalible for download free of charge.

Q: Has Microsoft expressed an opinion on you apparently sidestepping their rules/regulations on how to introduce new content?

A: We were worried about this but, no. we slipped through a loop hole of awesome. In the end they actually welcomed it because they want developers to do anything and everything with their service that makes them stand out. No one has ever done anything like this in the history of XBLA as far as we (and our people at MS) know and it’s seriously the most awesome use of it ever.

Q: Why dont the PC, Mac and Wii versions feature the internets chapter?

A: The Internets was part of our "exclusive online content" deal with MS. quite literally, if we didn't have this kind of exclusive content we wouldn't have the deal we have now which means no SMB on XBLA which would make us very sad. Originally this "exclusive online content" was going to be online versus mode, but that turned out to not actually be fun, and felt like we were just tacking on online content because the contract told us to.

In the end we came up with the internets feature because we felt like it fit the game better, keep the game alive and would eventually feature user made content.

Q: What do the PC, Mac and Wii versions get if the Xbla version gets this free content?

A: As mentioned above the PC and Mac versions will both get a full level editor, once we make it user friendly.

We are currently working on the Wii version and seeing what we can do, we tried our best to get Reggie to let us use him as an unlockable character but quickly got turned down.. :(. In the end i think wii users will be very happy with their version, but we cant/shouldn't really talk about it till we are 100% sure what we can offer.

Q: Will the xbox version eventually feature a level editor?

A: No, there are legal issues making it nearly impossible for a two man indie team to release unregulated user made content online without a large active team approving each level. Not only that, but it would require us to purchase and maintain our own private servers, which would have to be up to specs with Microsoft’s rules about server configurations, which…oddly….are expensive…

So that about wraps it up. last thing. The game is done and going through certification now...I cried when I uploaded the build. More on that later!
Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.