Super Meat Boy PC Countdown:




It's OUT!!!!!

Posted by Tommy on October 6th, 2015 in Super Meat Boy!

Well the day is finally here and probably billions upon billions of PS+ subscribers are playing the best game evar!

Seriously though, I wanted to write this post to thank everyone involved in making Super Meat Boy for Playstation 4 and Vita happen. This is seriously a day that I never thought would happen. As I mentioned back in June when we announced that it was coming to Playstation, a series of crazy events opened the doors to allow us to bring Super Meat Boy to other platforms and it feels pretty satisfying to know that after 5 years people are still excited to play our game.

To Ridiculon, Scattle, and Laura Shigihara thank you all so much for filling some pretty big shoes when it came to replacing the old sound track. Your work is amazing and I love you all. Your soundtrack helped breathe new life into the game and I'm proud of the work you've done.

To all the fans out there: If you love these tracks as much as we do, Ed and I encourage you to go out and purchase them from the artists respective BandCamp pages. Like always, we pay for these tracks to be made but we also make sure that the artists retain the rights to sell their work. 100% of the soundtrack proceeds go to the artists as it should be!

Ridiculon's Bandcamp
Scattle's Bandcamp
Laura Shigihara's Bandcamp

To Blitworks thank you for being master porters. Your work is beyond marvelous. Each time I'd get a build I'd go "holy shit, they're moving quick"! Working with Tony, Jordi, Jacobo, Miguel and all the rest of you behind the scenes was an absolute pleasure and if I have a game to port in the future and I don't have the time to do it, I will FOR SURE come right back to you:) I'll be singing your praises to any developer that needs a port from now till the end of time!

To Nick Suttner over at Sony thank you for being our champion. I always knew you were a badass, but I got to experience it first hand during the development process. I can't wait to do another Playstation project with you in the future.

To Jordan Fehr, thanks for relicensing the sound effects to us. I'm glad we were able to keep your squishy sounds in the game!

And finally, to all the fans: Thank you for being patient. As a developer, the ultimate goal is to get people to play and love your work. Sometimes, it's not possible to deliver your work to everyone due to decisions you had to make in order to complete your work. I'm so glad that PlayStation fans everywhere now have the ability to play a game that's very near and dear to my heart. Ed and I went through hell to get it out into the world and it never felt right not having the control to just keep pushing it out to more and more fans. Thankfully those restrictions aren't in place anymore.

To the fan's we're still excluding I'll leave you with this: Wii haven't forgotten about U.

Much love,





Only 4 more days....

Posted by Tommy on October 2nd, 2015 in Super Meat Boy!

Hello PlayStation fans!

Well, the day has finally come and on October 6th Super Meat Boy will FINALLY come to Playstation 4 and Vita. For those of you who missed our announcement a while back, if you have PS Plus, it’s going to be free to download through the remainder of October as a thank you to the fans who have been so patient with us.

Now, for those of you that have never played Meat Boy, you’re in for a real treat. You’re about to play a game with the best controls and the best level design this side of 1988. For those of you that have already had the joy (pain?) of experiencing Meat Boy and are double (triple?) dipping, you’ll notice that the soundtrack is different. Long story short, we couldn’t secure the rights to include the old soundtrack with the re-release of the game on PS4/Vita. Now don’t be too bummed because we’re not. Every dark cloud has a silver lining, and the silver lining on this dark cloud turned into an opportunity to work with our most favorite artists to rescore Super Meat Boy to celebrate the 5th Anniversary and release on PlayStation 4 and Vita. Our dream team of artists are:

Matthias Bossi and Jon Evans, known the world over as Ridiculon (whose most recent work includes The Binding of Isaac: Rebirth) provided the bulk of the soundtrack. They took care of The Forest, Hell, The Rapture, The End as well as the intro music and title screen. They also rescored all of the cutscenes and miscellaneous ditties. Their work is always stellar and their work on Super Meat Boy is no exception. Ready yourselves for some devilishly gruesome guitar work my friends.

David “Scattle” Scatliffe of Hotline Miami fame used his unique moody style to create incredible tracks for The Hospital and the Salt Factory. His mastery will leave you wondering if the shakes you’re having are from the intense levels or the creepy/industrial bliss your ears are soaking in.

And finally, Laura Shigihara of Plants vs. Zombies fame scored The Cotton Alley in her style to give Bandage Girl’s levels a gentle feminine touch that provides a fitting counterpoint to the hardest levels in the game.

That’s a pretty slick roster of artists. We were lucky enough that they were all friends of ours and fans of Super Meat Boy. Their passion and love for the game can be heard in the work they put into making Super Meat Boy sound amazing. We’re honored to have them on the team for the re-release.

Their marvelous soundtrack, coupled with Jordan Fehr’s gross and satisfying SFX create an auditory masterpiece that complements Super Meat Boy like butter to lobster. But, talk is talk - your ears need to judge. We don’t want you to hear the whole soundtrack just yet, that special date is reserved for October 6th, but we’ll give a little taste of what’s to come. Below, you’ll find a link to the Hell Boss track. When you listen to it, you can hear that it burns with a seething intensity that is Hell in Super Meat Boy:

Fasten Your Meatbelts (Hell Boss)

Another thing players will notice is there is in fact a Platinum Trophy in Super Meat Boy. When deciding what trophies to put in to the PS4/Vita version, we wanted to make sure that when a player does finally earn the Platinum Trophy...that they feel like they've accomplished the impossible. While it's not is...really REALLY hard.

Basically you have your run of the mill trophies like unlocking the Kid, finding warpzones, beating the game, etc...but the really challenging trophies are the Iron Man trophies. The way Iron Man trophies are obtained is by beating all the levels (not counting boss, glitch and warpzone levels) in a chapters light world or dark world without dying. Each Chapter (with the exception of The End which has no Iron Man run) has two trophies, one for the light world Iron Man, one for the dark world Iron Man. Obtaining all of those and finally earning that Platinum trophy means you have truly mastered Super Meat Boy and you can brag to everyone knowing that what ever counter brag they offer, unless it is their own Super Meat Boy Platinum Trophy, is totally insignificant compared to what you've done.

We’re excited for old fans, forgotten fans, and fans that don’t yet know Super Meat Boy is their all time favorite game to join us October 6th on Playstation 4 and PlayStation Vita to celebrate Super Meat Boy’s 5th birthday in style!

P.S. The Playstation 4 controller glows red while you play Super Meat Boy. Now if you were on the fence before and this little tidbit didn’t sway you then I don’t know what I can do for you.




Better late than never...

Posted by Tommy on June 8th, 2015 in Super Meat Boy!

Once upon a time, two friends named Tommy Refenes and Edmund McMillen got together to make a game. They called that game “Super Meat Boy”. They were forced to form a company by “the Man” and that company was given the name “Team Meat”, they did not pick this name, it was on some promotional information for a press event they attended and being the savvy businessmen they are they took a note from Warren “G” Buffett and rolled with it. For 18 months they both slaved away creating the greatest platformer they possibly could. The process was hard and very well documented in the best documentary ever Indie Game: The Movie. Neither Tommy nor Edmund expected Super Meat Boy to be a huge success. Much to their surprise, everyone wanted the game, including some very disappointed PlayStation fans.

When Super Meat Boy was launched, Team Meat wasn’t allowed to bring it to the PlayStation for very complicated reasons. They hated that they had to alienate the loyal PlayStation fans who desperately wanted the game but couldn’t have it. They felt their pain as PlayStation fans had to suffer for years without the greatest platformer ever made by two guys named Tommy and Edmund. Team Meat was very sad about this, but what could they do? Their hands were tied.

Earlier this year, Team Meat got an unexpected gift. The gods smiled upon them and opened up a teeny tiny sliver of a path that could eventually lead them to re-release Super Meat Boy. Even though the path would be difficult they knew they owed it to their fans to at least try.

Fast forward to today. We walked that arduous path and with a lot of hard work, a little convincing, and huge scoops of luck we are now here today with huge smiles on our faces to say:


Crazy right?! We actually never ever EVER thought this day would come and it makes us both so happy that it’s finally here! We know this has been a long time coming but better late than never. Expect to be playing Super Meat Boy on your PlayStation 4’s and PlayStation Vitas later this year.

Oh...and we almost forgot: It’s going to be free on PlayStation Plus at launch. That’s our way of saying “Thank you for waiting patiently” to all those PlayStation fans that reached out to us over the years only to get back a “we can’t do it, sorry” response. We love you guys and girls and we’re so happy that PlayStation fans can finally play Super Meat Boy on their system of choice!




Announcing Super Meat Boy Forever!

Posted by Edmund on August 29th, 2014 in Mew-Genics

Super Meat Boy: Forever, Fact Sheet.

SMB:F is a totally new touch based super meat boy game for Phones, Tablets and Steam made by Myself and Tommy Refenes.

Our goal with SMB:F is to design a new full length platformer for touch devices from the ground up to avoid tacking bad controls on an existing design. we want to make something that embodies the original Super Meat Boy but is designed around a simple yet intuitive control scheme allowing for pin point accuracy and surprisingly deep controls without the use of multiple buttons/analog sticks.


- SMB:F will release sometime next year for phones, tablets and steam. (possibly others but this is all we have set in stone right now)

- SMB:F will feature a full story, 6 chapters, and double the bosses the original game featured.

- SMB:F is not an endless runner, but will feature an endless mode with online high scores and daily runs.

- SMB:F will feature a full fledged dark world featuring dark warp zones, bosses, new playable indie game characters and more.

- SMB:F will feature a vast randomly generated level structure that ensures a totally new play experience with each death.

- SMB:F is only 2 months into development, but as you can see things are moving pretty fast.


- SMB:F is not a simple endless runner

- SMB:F will not use abusive $ tactics to drain your wallet and cheapen the game experience

- SMB:F is not a port of super meat boy

- SMB:F is not a one button game

- SMB:F is not exclusive to phones/touch screens

Other info:

- Mewgenics is not canceled, we just put it on hold to work full time on this one. once SMB:F is released we will hop back on it.

- A Voyeur for September is not a new game, it was just a code name (and anagram) for Super Meat Boy Forever that tommy made up on the spot a day before pax needed a name for the game we were showing (he wanted it to be a surprise)

here are some screen shots and gifs!








For those of you at pax, be sure to check out the Team Meat booth (part of the indie mega booth) and go hands on with the game, you really need to play it to understand why we are so excited about this one.

it could easily be my best design to date, im loving all over this one.




Tink & Butch #2 (and extended cast!)

Posted by Edmund on February 15th, 2014 in Mew-Genics


Ah Tink and Butch! you so crazy!

so its been a while since i did an update, and for good reason... see we have been BUSY! mew has taken one final sharp turn in development and tommy has come up with a better way of doing the cats AI that should complement gameplay a hell of a lot more.. but i wont spoil anything. once its finished he plans on doing a video update explaining the cat AI in depth so ill leave that to him!

so most of you know the main cast of 6 characters (Baby Jack, Frank, Tink, Butch, Tracy and Dr.Beanies)... but did you know there are more plenty more freaks out there to interact with in the mewgenics world?... but they only appear on certain days.. some of them you only meet via letters...


each day of the week (real time days) most of these new side characters will appear, and ask something of you.. or maybe offer you something? or maybe they will just help you break into the cat genetics lab? there is still a great deal about mewgenics we haven't talked about... but lets pace ourselves...





Who made the Poop!?

Posted by Edmund on January 18th, 2014 in Mew-Genics

The question of this caturday is... who made the poop!?

Its a crazy mind puzzle that is a bit trickier than some might assume... can you figure it out?

i leave you with a screen shot from today's breeding tests, as you can see im a pretty impressive breeder.


it took a while but i was able to breed a purebred "brick" cat using selective breeding methods. her mother's mother only had this texture on her tail. and as you might assume "Wooshy" can take quite a punch before she goes down!

sadly shes barren (yet pregnant?!).. the baby just isnt coming out!




The Miracle of Childbirth! CATURDAY STYLE!

Posted by Edmund on January 11th, 2014 in Mew-Genics


Well looky that, the 1st ever in game footage of mewgenics! well kinda.

Its been almost a year since we last worked on the foundation of mewgenics, cat breeding. now there is a lot to be said about the core aspect of this game.. but lets analyze the gif a bit first.

in the gif we see a very pregnant female cat giving birth to her first litter, the father watches with (very creepy) excitement as his children pop out of their mother. from this gif we can also see a bit of the fathers personality (his name was Manchester btw), he seems quite the horn dog and, since the mother (Dr. Butts) got pregnant after the 1st hump, there is a good chance hes quite a potent lover at that.

now lets look at the kittens. they are currently in "kitten form" (and change a bit when they "evolve" or grow up) but already we can see the genes from both parents are clearly at work here. the 1st kitten (Fanky II) seems to have his fathers head shape, body and tail, but its mothers body markings. it also seems like Fanky appears to be more of a pure bred texture wise than his mother, having her body markings on his head, torso, tail and ears... this is also considered pretty beautiful by cat pageant standards...obvi.

the rest is unknown in the gif, we dont know how the kitten will act, what it will look like when he grows up. his head, eyes and tail will changed when he hits puberty, his nose might appear and his voice may change... will he be a horn dog like his dad? or will his fathers creepy actions turn him off to sex completely! you never know.. only time will tell.

(spoiler, the kitten grows up and kills his father)

till next time!

PS: thanks to the tons of people who sent in their cat disease pics, they were quite awesome and some of you even predicted the future by drawing in diseases that actually exist in the game! i went through and RTed the best of them via my twitter! good work!
Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.