Super Meat Boy PC Countdown:

DEC

08

edmund

I forgot caturday!

Posted by Edmund on December 8th, 2013 in Mew-Genics

Curses!

oh well, we are busy!

here is a comic! (missing from the printed comic)

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NOV

30

edmund

Its Caturday, time to talk about hoarding!

Posted by Edmund on November 30th, 2013 in Mew-Genics

At some point in development you come to a crossroads, at this juncture you take a look at your game, what you have planned and say... is this enough?

at the 1 year point with super meat boy it was the number of levels, we had planned on around 150 levels... a much smaller experience, but at that crossroads we both decided in order for meat boy to have the impact we wanted we needed to go much further and commit to a much bigger game, which meant doubling the number of levels. with mewgenics that time came about 2 months ago.

the mewgenics development experience has been odd to say the least, we have tons of different simulations running but not everything is fully connected yet, we know what we want but aren't sure how far we can take it and when enough is enough.. mewgenics is a feature creep, an endless amount of little additions that all stack up... in a lot of ways mewgenics is "feature creep" the game. usually you try to avoid this in development, but with a game like this one.. it somehow feels appropriate.

so 2 months ago we committed to the addition of "furniture".

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Baby jack runs the "hoarders R us" store in mewgenics, selling his nona's "collections" in order to remove her from the self imposed tomb she currently resides in just beyond the stores wall. Most know this design from animal crossing, you collect items to fill your house, it's basically the core of what animal crossing is. but with mewgenics we wanted to make this collecting/hoarding aspect more meaningful, we wanted it to go beyond basic hoarding for hoardings sake and into something that impacted gameplay, and this is basically how it works.

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almost every item in mewgenics has some type of special property depending on what the item is. Clocks manipulate time, healthy food raises hp and your cats hunger threshold, spoiled food or trash raises the chance of strays visiting your house, microwaves and other radioactive items raise mutation chances, evil items raise aggression and sometimes damage. the number of things your furniture can effect is amazingly high, from all the cats stats, disease rates, money you start with, money you gain, life span, libido, fertility, mail rate, store discounts, room in your house... the list goes on.

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the items you collect and choose to place in your house not only affect stats and % of basically every aspect of the game, but they also affect your cats identity (but we will save that for next week).

there are 5 types of furniture:

Sets (10 items in a set)
Large ( large stable items that other things can be placed on, shelves, stoves, giant stone heads...)
Med ( smaller than large items but basically the same, totems, aquariums, taxidermy, piles of books...)
Small ( very small items that cats can interact with and can be knocked over, candles, pill bottles, bobble heads, indie game plush...)
Wall ( items that can be placed on the walls and in the background that stick where you put them, posters, paintings, mylar balloons, black holes...)

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there are currently 650 finished pieces of furniture in mewgenics, in the end the game will feature over 750.. but that's not all!

there is a legend that tells of a magical cat that lived in nona's house... this cat had the ability to imbue anything it touched with magical properties! every item in the game has a very rare alt, that not only changes how the item looks (sometimes greatly) but also magnifies the effects the item has... so be on the look out for any items that features the "mark" of the nona cat!

counting the rare alt states that's over 1,500 items to collect in mewgenics.. and that's not counting the items that have random states inside them...

...........

Next we we shall talk about cat identity, what that means and how to teach your cat how to grow a mustache.
 

NOV

23

edmund

Its Caturday again!

Posted by Edmund on November 23rd, 2013 in Mew-Genics

it's been a while and a lot has changed in the past few months. development wise we are over the hump and the feature creep is slowly being wrangled down to a manageable lump.

development aside, the biggest issue we seem to be having with mewgenics is explaining what the hell it is. "WHAT IS MEWGENICS?" "HOW DOES IT PLAY?!" are by far the most common questions we get these days... and it's honestly not easy to answer.

but i'll attempt to do so with a comic...

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did that do anything for ya? are the pieces starting to fall into place? because if they are please tell us what this games actually is, it will help us sleep at night.

as the weeks inch closer to our release, sometime next year ill be dropping in little tidbits of info, filling in all the rest of the gaps and maybe even posting some gameplay!
all in all mewgenics is currently the biggest project Tommy and I have ever worked on, and we are both going all in on a game genre we aren't even sure exists...

that said i was recently doing some research on a lost Nintendo game called Cabbage... it's the only game i've read about that seems to be along the same lines of what we are trying to do... but our game has a lot more poop in it.

any who, ill leave you with an amazing cut off the Mewgenics album, a song about one of the roughest toughest cats that can be found in Boone County, D. Claude!

 

AUG

31

edmund

Mew-Genics Trailer!

Posted by Edmund on August 31st, 2013 in Mew-Genics



Mew-Genics is coming to Steam and iOS (maybe more?) 2014!

if you are at pax this weekend be sure to come by our booth and pick up a free comic!

those of you with broken legs and still get signed comics in our shop!

more news soon!
 

JUN

29

edmund

Mew-Genics at Pax!

Posted by Edmund on June 29th, 2013 in Mew-Genics

Those of you heading out to Pax this Aug. might be in for a special kitty treat!

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if you are one of the lucky early birds heading to pax this year be on the look out for the official Mew-Genics comic! as well as the Team Meat booth where we will have the 1st playable build of Mew-Genics on display (along with other fun stuff).

The comic itself is 28 pages, black an white and packed to the brim with funformation!

we are obviously crunching for pax these days so i havent had time to do any real caturday updates.. but a big one about furniture and its effects on cats will be the next one to go up!

be on the look out!
 

JUN

08

edmund

Meet Baby Jack!

Posted by Edmund on June 8th, 2013 in Mew-Genics

Its Caturday!

its been a while since we did an update about Mew-genics, aside from the fact that Mew-genics has become a much larger game than we expect, its also changed a great deal since we started.

one of the best aspects of being indie is the ability to adapt and change a games design over the course of development and we have been taking advantage of that a lot with this game.

so this update comes with a very welcome addition to the cast of characters already introduced, an accident prone child who goes by the name "Baby Jack" who runs the local Hoarders R Us.

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Baby Jack has taken over as primary manager of the shop due to his Nona's inability to get out of her bedroom, but hes working on fixing that. Every day Jack stocks the store with pieces of his Nonas collection, bringing you amazing things for your house as well as aiding in her eventual escape from the confines of her self imposed tomb.

So yes, with this update we are confirming Mew-genics will go beyond Cat hoarding and delve quite deep into more traditional hoarding.

but this wont be your basic hoarding sim, see the furniture in the shop has significance that goes beyond pathological collecting.. but that will have have to wait till the next update.

Stay tuned!
 

MAY

21

edmund

Mew-Genics Update!

Posted by Edmund on May 21st, 2013 in Mew-Genics

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stay tuned!
 
Comics!
Shirts!
@IGN thanks for the A Voyeur for September press but Isaac isn't a Team Meat game. Team Meat is 2 people not just Ed. t.co/5ZWHoqRosm  3 days ago
@IndieMEGABOOTH announced who would be at their booth and our new secret game will be on display! t.co/CXCzQdxyi5 It's a strange one  3 days ago
Press Peoples: Currently booking appointments for PAX stuff shoot me an email and I'll block off time for you! tommy at supermeatboy dot com  8 days ago
@Ilan121 is doing a stream for @MIGamerGirl to help with cancer treatment bills. Donate what you can! t.co/xVHGYigel7  19 days ago
RT @MANvsGAME: Check out @Ilan121 doing a 24-hour Zelda-thon to raise money for @MIGamerGirl who was diagnosed with cancer. DONATE! http://…  19 days ago
Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.