Super Meat Boy PC Countdown:

FEB

15

edmund

Tink & Butch #2 (and extended cast!)

Posted by Edmund on February 15th, 2014 in Mew-Genics

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Ah Tink and Butch! you so crazy!

so its been a while since i did an update, and for good reason... see we have been BUSY! mew has taken one final sharp turn in development and tommy has come up with a better way of doing the cats AI that should complement gameplay a hell of a lot more.. but i wont spoil anything. once its finished he plans on doing a video update explaining the cat AI in depth so ill leave that to him!

so most of you know the main cast of 6 characters (Baby Jack, Frank, Tink, Butch, Tracy and Dr.Beanies)... but did you know there are more plenty more freaks out there to interact with in the mewgenics world?... but they only appear on certain days.. some of them you only meet via letters...

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each day of the week (real time days) most of these new side characters will appear, and ask something of you.. or maybe offer you something? or maybe they will just help you break into the cat genetics lab? there is still a great deal about mewgenics we haven't talked about... but lets pace ourselves...

TILL NEXT TIME!
 

JAN

18

edmund

Who made the Poop!?

Posted by Edmund on January 18th, 2014 in Mew-Genics

The question of this caturday is... who made the poop!?

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Its a crazy mind puzzle that is a bit trickier than some might assume... can you figure it out?

i leave you with a screen shot from today's breeding tests, as you can see im a pretty impressive breeder.

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it took a while but i was able to breed a purebred "brick" cat using selective breeding methods. her mother's mother only had this texture on her tail. and as you might assume "Wooshy" can take quite a punch before she goes down!

sadly shes barren (yet pregnant?!).. the baby just isnt coming out!
 

JAN

11

edmund

The Miracle of Childbirth! CATURDAY STYLE!

Posted by Edmund on January 11th, 2014 in Mew-Genics

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Well looky that, the 1st ever in game footage of mewgenics! well kinda.

Its been almost a year since we last worked on the foundation of mewgenics, cat breeding. now there is a lot to be said about the core aspect of this game.. but lets analyze the gif a bit first.

in the gif we see a very pregnant female cat giving birth to her first litter, the father watches with (very creepy) excitement as his children pop out of their mother. from this gif we can also see a bit of the fathers personality (his name was Manchester btw), he seems quite the horn dog and, since the mother (Dr. Butts) got pregnant after the 1st hump, there is a good chance hes quite a potent lover at that.

now lets look at the kittens. they are currently in "kitten form" (and change a bit when they "evolve" or grow up) but already we can see the genes from both parents are clearly at work here. the 1st kitten (Fanky II) seems to have his fathers head shape, body and tail, but its mothers body markings. it also seems like Fanky appears to be more of a pure bred texture wise than his mother, having her body markings on his head, torso, tail and ears... this is also considered pretty beautiful by cat pageant standards...obvi.

the rest is unknown in the gif, we dont know how the kitten will act, what it will look like when he grows up. his head, eyes and tail will changed when he hits puberty, his nose might appear and his voice may change... will he be a horn dog like his dad? or will his fathers creepy actions turn him off to sex completely! you never know.. only time will tell.

(spoiler, the kitten grows up and kills his father)

till next time!

PS: thanks to the tons of people who sent in their cat disease pics, they were quite awesome and some of you even predicted the future by drawing in diseases that actually exist in the game! i went through and RTed the best of them via my twitter! good work!
 

DEC

28

edmund

Dirty Mittens!

Posted by Edmund on December 28th, 2013 in Mew-Genics

Its Caturday! and time for another Mewgenics update!

This week its time to talk again about the soundtrack, ill start you off with a little track called Dirty Mittens.



You can download the full track Here, along with the last track "The Ballad of D. Claude" on the Ridiculon Bandcamp Page.

These are just 2 of over 12 fully produced "jukebox" tracks that intertwine with the rest of the games soundtrack. they change with the weather, so when it starts to rain it will cue up the slow moody tracks, or when it gets really hot the more fast paced tracks appear.

Im quite blown away by how great of a job Matthias and John have done on this album, its by far the most listenable album ive heard from a game since Katamari and just about as nutty.

For those of you who missed our 1st soundtrack announcement, here is a video that will update you on exactly who these guys are and where you might know them from.



Chew on that!
 

DEC

22

edmund
So some of you might know the history of Team Meat... but most of you dont know all the gritty details. ive decided that it would be best to update those of you in the dark on our tragic tale leading up to our most epic project yet, Mewgenics! so here is a comic.

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also as a caturday bonus i bring you my last MTGO Cube draft win.. very mewgenics themed!

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Till next week!
 

NOV

30

edmund

Its Caturday, time to talk about hoarding!

Posted by Edmund on November 30th, 2013 in Mew-Genics

At some point in development you come to a crossroads, at this juncture you take a look at your game, what you have planned and say... is this enough?

at the 1 year point with super meat boy it was the number of levels, we had planned on around 150 levels... a much smaller experience, but at that crossroads we both decided in order for meat boy to have the impact we wanted we needed to go much further and commit to a much bigger game, which meant doubling the number of levels. with mewgenics that time came about 2 months ago.

the mewgenics development experience has been odd to say the least, we have tons of different simulations running but not everything is fully connected yet, we know what we want but aren't sure how far we can take it and when enough is enough.. mewgenics is a feature creep, an endless amount of little additions that all stack up... in a lot of ways mewgenics is "feature creep" the game. usually you try to avoid this in development, but with a game like this one.. it somehow feels appropriate.

so 2 months ago we committed to the addition of "furniture".

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Baby jack runs the "hoarders R us" store in mewgenics, selling his nona's "collections" in order to remove her from the self imposed tomb she currently resides in just beyond the stores wall. Most know this design from animal crossing, you collect items to fill your house, it's basically the core of what animal crossing is. but with mewgenics we wanted to make this collecting/hoarding aspect more meaningful, we wanted it to go beyond basic hoarding for hoardings sake and into something that impacted gameplay, and this is basically how it works.

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almost every item in mewgenics has some type of special property depending on what the item is. Clocks manipulate time, healthy food raises hp and your cats hunger threshold, spoiled food or trash raises the chance of strays visiting your house, microwaves and other radioactive items raise mutation chances, evil items raise aggression and sometimes damage. the number of things your furniture can effect is amazingly high, from all the cats stats, disease rates, money you start with, money you gain, life span, libido, fertility, mail rate, store discounts, room in your house... the list goes on.

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the items you collect and choose to place in your house not only affect stats and % of basically every aspect of the game, but they also affect your cats identity (but we will save that for next week).

there are 5 types of furniture:

Sets (10 items in a set)
Large ( large stable items that other things can be placed on, shelves, stoves, giant stone heads...)
Med ( smaller than large items but basically the same, totems, aquariums, taxidermy, piles of books...)
Small ( very small items that cats can interact with and can be knocked over, candles, pill bottles, bobble heads, indie game plush...)
Wall ( items that can be placed on the walls and in the background that stick where you put them, posters, paintings, mylar balloons, black holes...)

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there are currently 650 finished pieces of furniture in mewgenics, in the end the game will feature over 750.. but that's not all!

there is a legend that tells of a magical cat that lived in nona's house... this cat had the ability to imbue anything it touched with magical properties! every item in the game has a very rare alt, that not only changes how the item looks (sometimes greatly) but also magnifies the effects the item has... so be on the look out for any items that features the "mark" of the nona cat!

counting the rare alt states that's over 1,500 items to collect in mewgenics.. and that's not counting the items that have random states inside them...

...........

Next we we shall talk about cat identity, what that means and how to teach your cat how to grow a mustache.
 

NOV

23

edmund

Its Caturday again!

Posted by Edmund on November 23rd, 2013 in Mew-Genics

it's been a while and a lot has changed in the past few months. development wise we are over the hump and the feature creep is slowly being wrangled down to a manageable lump.

development aside, the biggest issue we seem to be having with mewgenics is explaining what the hell it is. "WHAT IS MEWGENICS?" "HOW DOES IT PLAY?!" are by far the most common questions we get these days... and it's honestly not easy to answer.

but i'll attempt to do so with a comic...

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did that do anything for ya? are the pieces starting to fall into place? because if they are please tell us what this games actually is, it will help us sleep at night.

as the weeks inch closer to our release, sometime next year ill be dropping in little tidbits of info, filling in all the rest of the gaps and maybe even posting some gameplay!
all in all mewgenics is currently the biggest project Tommy and I have ever worked on, and we are both going all in on a game genre we aren't even sure exists...

that said i was recently doing some research on a lost Nintendo game called Cabbage... it's the only game i've read about that seems to be along the same lines of what we are trying to do... but our game has a lot more poop in it.

any who, ill leave you with an amazing cut off the Mewgenics album, a song about one of the roughest toughest cats that can be found in Boone County, D. Claude!

 
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RT @EdmundMcMillenn: Todays Binding of isaac: Rebirth update is live! i present you with an Everlasting Hymn! t.co/CTV4PQsmsw  7 days ago
RT @EdmundMcMillenn: this weeks post celebrates us taking preorders for the full rebirth soundtrack t.co/tuVjGz4CoH by @PlanetRidicu…  7 days ago
we are please to announce they will also be taking the musical reins with super meat boy forever! check em out t.co/G17wxQ4Uff <3  7 days ago
those that dont know, @PlanetRidiculon (the same guys that are doing the mewgenics soundtrack) did the full 30+ track soundtrack to rebirth  7 days ago
even though Isaac isnt a Team Meat game.. we still must give a nod to the amazing rebirth soundtrack t.co/L0ZZz2QZdX  7 days ago
Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.