Super Meat Boy PC Countdown:

DEC

14

edmund

Cat Identity!

Posted by Edmund on December 14th, 2013 in Mew-Genics

So earlier we talked in depth about furniture and how items can stat pad cats as well as change many other elements of how the game plays... but we didnt really talk much about cat identity.

when a kitten is born its assigned a few cat types based on its stats, there is a large range of cat types from lazy to sexy, from passive to psychotic. each cat type comes with its own set of animations, moves and other visual effects, but most important is that they also effect how the cat behaves.

cat types can stack many ways and effect many things but none of those elements involve a cat with a mustache so im going to get right to it.

This cat has a mustache.

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why you ask? well because this cat identifies as a hipster.

there are literally 100s of pieces of furniture your cats can identify with when born but the ones that effect them the most are "furniture sets". these large items tend to be the foundation of your house, where you place things and where the cats are fed/sleep/die and its these sets that bring the most influence over what the cat identifies as.

there are a few types of identity that are represented by a little hat icon.

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"hats" - these appear on cats head and faces. mustaches, wigs, glasses and parasites.

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"costumes" - these appear on the cats bodies. ties, capes, chickens and boards with nails sticking out.

hats and costumes both stat pad cats, but they arent stored in the cats DNA so they cant be bred, inbred identity is a lot less common and comes with its own set of challenges.

less common items may hold the rare chance that a cat can identify so much with it, it will actually acquire some element of that item as a piece of its body.

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lets take Duffy here for instance, he obviously really identifies with that VHS tape.

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or Rooster there, hes obviously a huge SMB fan and really loves that SMB plush we just got him.

this type of "mutation" is quite rare, but if the item in question is also rare your chances of mutation are doubled, but once it happens, it sticks and you now have the ability to breed that mutation into your kitten community.

and as ive said before, each mutation or costume comes with its own stat padding, so you could possibly birth an aggressive cat from a passive family because all that rap music coming out of your ghetto blaster! then utilize that change in behavior to breed a new strand of hyper aggressive kittens that are very into gangster rap then storm the cat fights with your epic army of thugged out pussy.

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but what if it wasnt the rap music that made the cat in question aggressive? what if it was actually its brain tumor? you think you could find a way to breed out the negative effects of the tumor but keep the psychopathic tendencies? find out some other caturday when we talk about birth defects and genetic diseases!

till next time!
 

DEC

08

edmund

I forgot caturday!

Posted by Edmund on December 8th, 2013 in Mew-Genics

Curses!

oh well, we are busy!

here is a comic! (missing from the printed comic)

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NOV

30

edmund

Its Caturday, time to talk about hoarding!

Posted by Edmund on November 30th, 2013 in Mew-Genics

At some point in development you come to a crossroads, at this juncture you take a look at your game, what you have planned and say... is this enough?

at the 1 year point with super meat boy it was the number of levels, we had planned on around 150 levels... a much smaller experience, but at that crossroads we both decided in order for meat boy to have the impact we wanted we needed to go much further and commit to a much bigger game, which meant doubling the number of levels. with mewgenics that time came about 2 months ago.

the mewgenics development experience has been odd to say the least, we have tons of different simulations running but not everything is fully connected yet, we know what we want but aren't sure how far we can take it and when enough is enough.. mewgenics is a feature creep, an endless amount of little additions that all stack up... in a lot of ways mewgenics is "feature creep" the game. usually you try to avoid this in development, but with a game like this one.. it somehow feels appropriate.

so 2 months ago we committed to the addition of "furniture".

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Baby jack runs the "hoarders R us" store in mewgenics, selling his nona's "collections" in order to remove her from the self imposed tomb she currently resides in just beyond the stores wall. Most know this design from animal crossing, you collect items to fill your house, it's basically the core of what animal crossing is. but with mewgenics we wanted to make this collecting/hoarding aspect more meaningful, we wanted it to go beyond basic hoarding for hoardings sake and into something that impacted gameplay, and this is basically how it works.

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almost every item in mewgenics has some type of special property depending on what the item is. Clocks manipulate time, healthy food raises hp and your cats hunger threshold, spoiled food or trash raises the chance of strays visiting your house, microwaves and other radioactive items raise mutation chances, evil items raise aggression and sometimes damage. the number of things your furniture can effect is amazingly high, from all the cats stats, disease rates, money you start with, money you gain, life span, libido, fertility, mail rate, store discounts, room in your house... the list goes on.

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the items you collect and choose to place in your house not only affect stats and % of basically every aspect of the game, but they also affect your cats identity (but we will save that for next week).

there are 5 types of furniture:

Sets (10 items in a set)
Large ( large stable items that other things can be placed on, shelves, stoves, giant stone heads...)
Med ( smaller than large items but basically the same, totems, aquariums, taxidermy, piles of books...)
Small ( very small items that cats can interact with and can be knocked over, candles, pill bottles, bobble heads, indie game plush...)
Wall ( items that can be placed on the walls and in the background that stick where you put them, posters, paintings, mylar balloons, black holes...)

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there are currently 650 finished pieces of furniture in mewgenics, in the end the game will feature over 750.. but that's not all!

there is a legend that tells of a magical cat that lived in nona's house... this cat had the ability to imbue anything it touched with magical properties! every item in the game has a very rare alt, that not only changes how the item looks (sometimes greatly) but also magnifies the effects the item has... so be on the look out for any items that features the "mark" of the nona cat!

counting the rare alt states that's over 1,500 items to collect in mewgenics.. and that's not counting the items that have random states inside them...

...........

Next we we shall talk about cat identity, what that means and how to teach your cat how to grow a mustache.
 

NOV

23

edmund

Its Caturday again!

Posted by Edmund on November 23rd, 2013 in Mew-Genics

it's been a while and a lot has changed in the past few months. development wise we are over the hump and the feature creep is slowly being wrangled down to a manageable lump.

development aside, the biggest issue we seem to be having with mewgenics is explaining what the hell it is. "WHAT IS MEWGENICS?" "HOW DOES IT PLAY?!" are by far the most common questions we get these days... and it's honestly not easy to answer.

but i'll attempt to do so with a comic...

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did that do anything for ya? are the pieces starting to fall into place? because if they are please tell us what this games actually is, it will help us sleep at night.

as the weeks inch closer to our release, sometime next year ill be dropping in little tidbits of info, filling in all the rest of the gaps and maybe even posting some gameplay!
all in all mewgenics is currently the biggest project Tommy and I have ever worked on, and we are both going all in on a game genre we aren't even sure exists...

that said i was recently doing some research on a lost Nintendo game called Cabbage... it's the only game i've read about that seems to be along the same lines of what we are trying to do... but our game has a lot more poop in it.

any who, ill leave you with an amazing cut off the Mewgenics album, a song about one of the roughest toughest cats that can be found in Boone County, D. Claude!

 
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Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

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Tommy programs and macs on the ladies.