This was a big personal worry of mine. Ratings boards in general are something im very weary of and not particularly fond of at all. The humor and content is SMB is a bit of a challenge to rate, we had projected ratings from E to M and i think we really lucked out when we got the T. So this is good news im very happy with our T and very pleased with the help we got from ESRB. the content sheet we submitted was quite amusing especially when describing brownies cut scenes and something i hope to include on the special edition Pc DVD when we release it in a few months.
Tommy and i are currently in the last week of testing and polish, this has been an especially hellish week for Tommy so i want to push a lot of love his way, what he's doing hasn't ever been attempted by a single programmer before. Even the idea of one man making an engine himself and developing a full scale title for 4 platforms is something just about everyone in the industry would deem impossible. Tommy is a fucking trooper and you should all send him pictures of your boobs and or butts (firstname.lastname@example.org).
(here is tommy at home, working hard)
I'm currently attempting a 100% on the final build of the game, I'm 7 hours in and have about 24 of the hardest levels to go till i hit that 100% mark.. that should give you a good idea of how long this game actually is.
There have been quite a bit of very positive press coming from Pax, here's a great interview Jordan did while he was there.
"Super Meat Boy has the potential to be one of the coolest self-reflexive indie games ever." -http://bit.ly/cLomNz (Pax hands on preview)
Now when we got the nominations from Destructiod and Machinima we were totally floored by it, but never in our wildest dreams did we think there was any way to win seeing as we were going up with Mortal Kombat, Portal 2 and Duke Nukem Forever.
Its a huge honor to win this, it feels very validating and at this point of dev this is something that was very very welcomed.
We want to thank dtiod, the fans and especially thank Danny B and Jordan Fehr. Danny and Jordan held the fort at Pax and really killed it for us, they are amazing talents but all of you will hear that first hand very soon.
There was a rumor going around that people were switching over the game demos at the MS booth to super meat boy. Turns out that this was actually true and confirmed by MS, people at pax were switching off the other Game Feast games to play SMB because the wait to play it was so long. MS reps actually had to delete SMB off all the other demo kiosks to prevent this.... awesome.
So yeah, Pax went very very well.
Here are a few videos from the event.
UPDATE: Warning, this video has spoilers! not only does it show the final character select but it also shows the ch2 boss fight with animated ending.
Note that the locked characters in the char select are only half of the playable characters you find through the game. the other half will be found in warp zones.
Gish can stick to walls by holding X.
So im writing this status update while i export the games final cut scene, which takes about 15 min due to its size.
Im please to announce that after 15 consecutive 14 hour days, we have successfully passed Alpha, and the game is now code complete.
Next step is content complete, meaning all content (bosses, music, levels, cut scenes, characters, etc) are in place and ready to be heavily tested and polished. We hope to hit content complete in the next week, this will of course mean the continuation of this hellish schedule we have bee going through.
Sleep is for pussies.
Here's a quick shot of the final world map showing chapter 1, along with a mini map giving you an idea of what's to come. A ton has been added to the game since march, and there's a lot we have kept very tight lipped about so the surprise isn't ruined. I doubt even the biggest meat boy fan has any idea what's in store for them. (those lines are "safe zones" its to make sure important info doesn't get cut off on your tv)
If all goes well we should have a release date to announce by Pax, were we will also be demoing the 1st 3 chapters in their final forms.
Those of you in need of more moment to moment info can follow us on twitter!
Wish us luck!
PS: those of you confused by the Steam announcement, the Steam version will come out one month after the Xbla version, and yes it will include achievements.
The video of my beard making a Wario DIY game is finally up!
I have to make a public apology to NOA for making it almost impossible to cut an solid video here i didnt come off as a total ass. i cant act, so 99% of the footage was improvised nonsense and probably not appropriate to show by Nintendo's standards.
You guys did an amazing job at cutting together the parts that worked :)
Wario DIY is almost as awesome as that beard...
i should regrow it.