Well holy shit.. we are 2 days in and christ, you guys are diehards!
Tommy and i are so extremely grateful for your on going support, we have gotten some emails that were so amazing you had us in tears (of joy). Your fan mail, fan art and ongoing praise are very appreciated and very needed at this stage of the game. Its hard to explain but im sure most creative people out there can relate, releasing something you've poured your life into for almost 2 years is honestly extremely hard and takes a big tole on your emotions. Its a roller coaster of extreme highs and devastating lows, but the end is in sight and we can atleast go through this knowing that...
Super Meat Boy is a Success! Sales are high, Reviews are mind blowing and your out pour of love for the game is flooding the interwebs!
Now that i got the mushy stuff out of the way, its time to talk shop.
As many of you have seen/read Super Meat Boy has a few bugs, the only major bug is of course the save bug, a bug that stops game saving till your game is restarted. We realize how extremely annoying this bug is, and trust me when i say we are all in the same boat here when it comes to how heart broken we were when this poped up.
Luckily this bug is rare, and can be avoided by simply exiting the game and coming back. So PLEASE, if youre doing some crazy hard levels, just do us a favor and pop in and out of the game from time to time so we can all sleep a bit easier at night :) Deal?
UPDATE: We believe the save bug is caused by replaying the level by pressing Y too quickly on the replay screen. To avoid the bug wait for the replay to finish or exit back to the map.
Well incase you happened to not agree to this "Deal" i will say this.
We are currently working on a title update that should be finished in the next few days, and hopefully will go up as soon as possible. This title update will fix all minor bugs as well as the save bug. on top of that it will include a "lost music track" that's quit amazing.. but more on the music later.
To sweeten the deal, and also to attempt to make up for the minor annoyances I personally am working on an unannounced internets chapter to be released with the title update. this exclusive chapter called "I Meat Boy" will feature 20 amazingly challenging levels that will keep your attention for some time, but for those of you who are weak of heart we will also be releasing.
- The Sewers of Dross (med dificulty) a 20 level chapter where you play as Gish.
- Meat Boy Remix (med-hard) another 20 level chapter that remixes old favorites from the flash protype.
all 3 chapters should be out before the end of the year, knocking the level total up to 400!
So, recently we have been talking to MS about eventual sales and the future of Super Meat Boy, we wanted to be able to do something special for Xmas, but it felt like a sale only 2 months after launch would be a kinda shitty thing to do to the fans who just bought it.
After much brainstorming Tommy and I pitched the idea of possibly launching with a sale, a way to reward the fans for buying the game at launch. Now this to my knowledge isn't something that MS has ever done, but much like "teh Internets" we though we might as well approach the idea of a sale with the same innovative mind set. MS loved the idea and we finalized it last Friday.
So its official.
Super Meat Boy will launch on xbla ON SALE for 800 ms points! (that's $10 bucks!) the sales for a limited time only and will go back up to our normal price of 1200 ms points in Nov.
We hope you guys appreciate this early xmas gift, you're positive comments, fan art and donations when Edmund was in the hospital have been greatly appreciated, we are more than happy to give a little back.
So some of you might have already read them, but the 1st rush of Super Meat Boy reviews have come out. Spoiler: They really liked it.
"one of the best platformers I've ever played." -Joystiq 4.5/5 http://bit.ly/9b44am
"SMB is easily one of the best games available on Xbox Live Arcade and should be considered one of the finest 2D platformers ever made."
Also for those of you wondering about length.
"At launch there's at least 10-12 hours of content to dig through, and more is definitely on the way." - Mtv.com
I hate every post to suddenly go all sappy and emotional, but we are feeling pretty amazing right now and again want to thank everyone involved, SMB was the amazingly hard for us to finish and we put everything we possibly could into it. To get this kind of validation from the press really feels amazing.
For those of you wondering "why dont i have a review copy yet?" please understand that these reviews kinda slipped under the radar and came out quite early, but how can we complain? Truth is we dont have review codes yet, the reviews that have gone up are based off a version of the game put on pnet for other developers to check out.
If you are a writer, and want a review code, or want us on your podcast please use the contact form. but keep in mind.
-We do not have review codes yet and probably wont have them till next week.
-We are currently getting flooded with emails so be nice and patient with us.
-If you want us on your podcast keep in mind we dont wake up till 3pm pst.